WOW!!EdTech
Huwebes, Setyembre 27, 2012
Lunes, Agosto 13, 2012
COPYRIGHT CHAOS
COPYRIGHT CHAOS
A.
Summary
The exclusive right to produce or
reproduce, to perform in public, or to publish an original literary or artistic
work.
Educators Guidelines
·
Producing
educational multimedia projects to support their teaching needs
·
They
may retain their projects indefinitely
·
May
use their projects of teaching for the period of up to two years the first
instructional use with the class
Students Guidelines
·
Perform
and display their own projects in the course for which they were created
·
Retain
in their own portfolios as example of their academic work for later personal
uses such a job and school interviews
Motion Multimedia
·
Up
to 10 % or 3 minutes, whichever is less, of a
single copyrighted motion media works
Text Material
·
Up
to 10 % or 1000 words, whichever is less, of a single copyrighted word or text
Music, Lyrics, and Music Video
·
Up
to 10 %
·
But
no more than 30 seconds of music and lyrics from single musical work
B.
Reflection
If copyright law is implemented
in the Philippines, I’m sure that a lot of students and even professional will
imprison. We have a lot of cases like this in our country, most specially in
the public schools. We cannot avoid photocopying because of the fact that books
are expensive and we cannot afford to buy one. Im sure also that even teacher
doesn’t want to do this but because of the sad reality we are force to do this.
As student of state university
and poor students, I cannot afford to buy books for my own use even if I want
to. Instead of buying book I just photocopy the page of the book which will
supply facts to my reports and give answer to my assignment. These are sad
reality that we cannot avoid. At least, now we have this fair use, which exempt
us in some law of copyright, but still even the fair us can be violated some
students and teachers because of the fact that we don’t have money to buy
books.
LAYING THE FOUNDATION: MINING THE WEB
LAYING THE FOUNDATION: MINING THE
WEB
A.
Summary
The internet is a tool that
offers a worldwide network of information which can be assessed trough
computer. Individual search engines will compile their own searchable database
while metasearch engine is gate way to database from multiple search engines.
The web is basically a common information space where people can communicate by
sharing information.
Basic tips for searching:
·
Be
specific
·
Get
more results by being general
·
Define
your search terms using Boolean operators (and, or, and not)
Evaluating Internet Resources
·
Accuracy
·
Authority
·
Currency
·
Purpose
·
Uniqueness
·
Ease
of use
It is important that you give
credit to the person or organization that wrote the information or created the
document. Using someone else’s words or ideas and representing them as your own
is called plagiarism.
B.
Reflection
In searching the internet, some
students or even professionals do not know yet the proper searching the
internet. Sometimes as long as the answer appear in the screen it is already
the right one, without knowing or investigating if the source can be trusted.
Sometimes we address the question in a long sentence that is why sometimes we
cannot find the right answer and sometimes will just waste our time.
But knowing the proper searching
the web, this will help in our future research and searching for assignment.
This would be also helpful to our students someday. By knowing this, this will
prevent us from wasting our time searching for the answers.
LESSON 8: HIGHER THINKING SKILLS TROUGH IT-BASED PROJECTS
LESSON 8: HIGHER THINKING SKILLS
TROUGH IT-BASED PROJECTS
A.
Summary
In this lesson, we shall discuss
four types of IT-based projects which can effectively be used in order to
engage students in activities of higher plane of thinking. Now, let us see four
IT-based projects conducive to develop higher thinking skills and creativity
among learners:
1.
Resource-based
Projects
In this project, the teacher
steps out of the traditional role of being an content expert and informational provider,
and instead let students find their own facts and information’s. Only when
necessary for the active learning process does the teacher step in to supply
data or information. The general flow of events in resource-based projects.
2.
Simple
Creation
Students can also be assign to
create their software materials to supplement the need for relevant and
effective materials. Of course, there are available software such as Creative
writer on writing, paint on drawing and mediawave n multimedia.
3.
Hypermedia
Projects
The production of self- made
multimedia projects can b approached in two different ways.
·
As
an instructive tool
·
As
a communication tool
4.
Web-based
Projects
Students can be made to create
and post webpages on a given topic. But creating webpages, even single page
webpages, may be too sophisticated and tie consuming for the the average
students.
B.
Reflection
As part of accepting technology
in the education system, teachers are now allowed to give projects which is IT
based. Yes this maybe time consuming but the learning of the students will the
most important factor.
Teacher might give students a
project to join the blogger, this will enhance their writing capability,
students also will have the chance to give their opinion about the certain
topics, this will give them chance to recognize in the social networking and
opportunity will come.
Teachers also can projects that
and e-mail is involved, teacher might assign a certain topic and students will
send it to e-mail address. This will be use whenever the teacher is not around.
Teacher also can use the Microsoft word OR power point to present the students
projects, or teacher can use the paint as the tools for making projects when
drawing is involved. Technology has a lot to offer to the students and teachers,
this maybe time consuming and expensive but the new learning that will enhance
more the skills of the students are more important.
LESSON 7: IT FOR HIGHER THINKING SKILLS AND CREATIVITY
LESSON 7: IT FOR HIGHER THINKING
SKILLS AND CREATIVITY
A.
Summary
The project method for higher
learning outcomes consists in having the students work on projects with depth,
complexity, duration and relevance to the real world. Improving on the Dewey
project method, this new method involves students in the active creation of
information, such that there is sustained reflective thinking on topics that
have a real-world quality to them.
In this revised project method,
there is a tighter link between the use of projects for simply coming up with
products to having the students undergo the process of complex/higher thinking
under the framework of the constructivist paradigm.
The process of the project
implementations takes the students to steps, efforts, and experiences in project
completion. Meanwhile, thus principle to be borne in mind is that, the process
is mre important than the product.
B.
Reflection
Traditional classroom setting is
viewed boring, when the teachers present their lesson in a manila paper or they
would just write it in board or use books, and present the a small picture for
the whole class. Which do not have a big impact to the students, some of the
students find the discussion boring. Traditional teachers, use chalkboard,
books, manila paper, photos, and videotapes to present their lessons. On the
other side this also achieves to give a student’s good presentation of lesson.
Presenting our lesson in that way
in today’s learner, this might only create big problem. We are now challenge by
our 21st century learner. Today learner will not only sit down and
listen, students are now expected to be not only cognitive, but also flexible,
analytical and creative.
And as a teacher of the 21st
century learner we are task only to facilitate them and let them decide for
their own style of project. In that way, students will learn more, they could
also internalize the activity that they are doing. Student are the one
responsible for their project and teacher will only facilitate and not to
provide them with ideas.
LESSON 6: IT ENTERS A NEW LEARNING ENVIRONMENT
LESSON 6: IT ENTERS A NEW
LEARNING ENVIRONMENT
A.
Summary
It is most helpful to see useful
models of school learning that is ideal to achieving instructional goals
through preferred application of educational technology. These are the new
conceptual models of learning;
Meaningful
Learning
In the learning process, the
learner is encouraged to recognized relevant personal experiences. A reward
structure is set so that the learner will have both interest and confidence,
and this incentive system sets a positive environment to learning. Facts that
are subsequently assimilated are subjected to the learner’s understanding and
application. In the classroom, hands-on activities are introduced so as to
stimulate learning in everyday living.
Discovery Learning
Discovery learning is
differentiated from reception learning in which ideas are presented directly to
students in a well-organized way, such as through a detailed set of
instructions to complete an experiments or task. To make contrast, in discovery
learning students perform task to uncover what is to be learned. New ideas and
new decisions are generated in the learning process, regardless of the need to
move on and depart from organized setoff activities previously set. In
discovery learning, it is important that the students become personally engaged
and not subjected by the teacher to procedures he/she is not allowed to depart.
Generative Learning
It is viewed as different from
the simple process of storing information. Motivation and responsibility are
seen to be crucial to this domain of learning. The area of language
comprehension offers examples of this type of generative learning activities,
such as in writing paragraph summaries, developing answers and questions,
drawing picture, creating paragraph titles, organizing ideas/concepts, and
other. In sum, generative learning gives emphasis to what can be done with
pieces of information, not only on access to them.
Constructivism
In constructivism the learner
builds a personal understanding through appropriate learning activities and a
good learning environment. The most accepted principles constructivism’s are:
·
Learning
consists in what a person can actively assemble for himself and not what can
receive passively.
·
The
role of learning is to help the individual live/adapt to personal world.
B.
Reflection
Traditional classroom scenario,
picture out a room that all the discussion are assigned to the teachers,
students are just allowed to sit down and listen very carefully. Students also,
depend to their teachers when it comes to decisions making, and teachers also
will not allowed their students to make decisions without their consultations.
But in today’s world, everything
is changing so fast that technology is now part of the education process.
Students also integrate technology in their studies. We are now referring to
the21st century learner, a learner that wants to be involved and engaged in
every learning activity. This kind of learner we have today is very curios and
to solve things own their own. Of course as a teacher we are obliged to make
sure that every activity students a can really learn.
So the
question is what is now the role of the teachers? Well, teachers are just
facilitator of the class that let their student’s discovery every learning
objectives that is assign to every activity.
Of course teachers should also discuss to some things that students
cannot understand. Teacher must train their students to solve problem by their
own, but provided that the teachers should facilitate every activies.
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